Ricerca
L’uso dei videogiochi
The use of videogames, personality and emotion regulation in a sample of Italian adolescents
Simone Amendola, Valentina Spensieri, Rita Cerutti
Dipartimento di Psicologia Dinamica e Clinica, “Sapienza” Universitŕ di Roma
Marzo 2019 - pagg. 177 -182
Abstract
Background - The use of the internet is a relevant part of daily life and is radically
changing social relations. However, the excessive use of the web and, in particular, of
online videogames can have negative impact on adolescent psychophysical well-being.
Objectives - The aim of the present study was to analyse the associations between the problematic use of video games, emotion regulation and personality trait domains in a sample of Italian adolescents.
Material and methods - 272 Italian adolescents aged 11-17 years (M = 13.31, SD = 2.33) were involved in this study. Participants completed the Video Game Dependency Scale, the Personality Inventory for DSM-5-Brief Form and the Difficulties in Emotion Regulation Scale.
Results - Findings show how the problematic use of video games and the risk of developing internet gaming disorder - investigated using Video Game Dependency Scale - are associated with the absence of effective strategies of emotion regulation - explored by the Difficulties in Emotion Regulation Scale - as well as to specific personality traits, antagonism and psychoticism - assessed by The Personality Inventory for DSM-5 Brief Form.
Conclusions - These results have been discussed at length in the recent scientific literature considering the role of personality and emotional regulation in the development of Internet Gaming Disorder.
Objectives - The aim of the present study was to analyse the associations between the problematic use of video games, emotion regulation and personality trait domains in a sample of Italian adolescents.
Material and methods - 272 Italian adolescents aged 11-17 years (M = 13.31, SD = 2.33) were involved in this study. Participants completed the Video Game Dependency Scale, the Personality Inventory for DSM-5-Brief Form and the Difficulties in Emotion Regulation Scale.
Results - Findings show how the problematic use of video games and the risk of developing internet gaming disorder - investigated using Video Game Dependency Scale - are associated with the absence of effective strategies of emotion regulation - explored by the Difficulties in Emotion Regulation Scale - as well as to specific personality traits, antagonism and psychoticism - assessed by The Personality Inventory for DSM-5 Brief Form.
Conclusions - These results have been discussed at length in the recent scientific literature considering the role of personality and emotional regulation in the development of Internet Gaming Disorder.
Classificazione MeSH
Contenuto riservato
Per leggere l'articolo completo è necessario effettuare il login.
Non sei ancora registrato? Registrati
Bibliografia
1. Sussman CL, Harper JM, Stahl JL, Weigle P.
Internet and video game addictions. Child Adolesc
Psychiatr Clin N Am 2018;27(2):307-26.
2. Smohai M, Urbán R, Griffiths MD, et al. Online
and offline video game use in adolescents:
measurement invariance and problem severity.
Am J Drug Alcohol Abuse 2017;43 (1):111-6.
3. American Psychiatric Association (APA). Diagnostic
and Statistic Manual of Mental Disorders
(5th ed.). Washington, DC, 2013.
4. Rehbein F, Kliem S, Baier D, Moble T, Petry
NM. Prevalence of internet gaming disorder in
German adolescents: diagnostic contribution
of the nine DSM-5 criteria in a state-wide representative
sample. Addiction 2015a; 110:842-51.
5. King DL, Delfabbro PH. Issues for DSM-5:
video-gaming disorder? Aust N Z J Psychiatry
2012;47(1):20-2.
6. Griffiths M. Internet addiction: time to be
taken seriously? Addict Res 2000;8:413-8.
7. Choo H, Gentile DA, Sim T, Khoo A, Liau
AK. Pathological video-gaming among Singaporean
youth. Ann Acad Med Singapore 2010;
39:822-9.
8. Gentile DA. Pathological video-game use
among youth ages 8 to 18: a national study.
Psychological Science 2009;20(5):594-602.
9. Kuss DJ, Griffiths MD. Adolescent online
gaming addiction. Educ Health 2012a;30(1):
15-7.
10. Lemmens JS, Valkenburg PM, Gentile DA.
The Internet Gaming Disorder Scale. Psychol
Assess 2015;27(2):567-82.
11. Lopez-Fernandez O, Honrubia-Serrano ML,
Baguley T, Griffiths MD. Pathological video
game playing in Spanish and British adolescents:
towards the exploration of internet gaming
disorder symptomatology. Comput Human
Behav 2014;41:304-12.
12. Rehbein F, Kleimann M, Moble T. Prevalence
and risk factors of video game dependency
in adolescence: results of a German Nationwide
Survey. Cyberpsychol Behav Soc Netw
2010;13:269-77.
13. Van Rooij AJ, Kuss DJ, Griffiths MD, Shorter
GW, Schoenmakers TM, van de Mheen D.
The (co-)occurrence if problematic video gaming,
substance use, and psychosocial problems
in adolescents. J Behav Addict 2014;3(3):157-
65.
14. Steinberg L. Cognitive and affective development
in adolescence. Trends Cogn Sci
2005;9(2):69-74.
15. Kuss DJ, Griffiths MD. Internet gaming addiction:
a systematic review of empirical research.
Int J Ment Health Addict 2012b; 10:278-
96.
16. Mehroof M, Griffiths MD. Online gaming
addiction: the role of sensation seeking, selfcontrol,
neuroticism, aggression, state anxiety,
and trait anxiety. Cyberpsychol Behav Soc
Netw 2010;13(3):313-6.
17. Walther B, Morgenstern M, Hanewinkel R.
Co-occurrence of addictive behaviours: personality
factors related to substance use, gambling
and computer gaming. Eur Addict Res
2012;18:167-74.
18. Collins E, Freeman J, Chamarro-Premuzic
T. Personality traits associated with problematic
and non-problematic massively multiplayer
online role-playing game use. Pers Individ Dif
2012;52:133-8.
19. Gentile DA, Choo H, Liau A et al. Pathological
video game use among youths: a two-year
longitudinal study. Pediatrics 2011;127 (2):319-
29.
20. Cerutti R, Spensieri V, Presaghi F, Valastro
C, Fontana A, Guidetti V. An exploratory study
on internet addiction, somatic symptoms and
emotional and behavioral functioning in
school-aged adolescents. Clin Neuropsychiatry
2017;14(6):374-83.
21. Di Trani M, Renzi A, Vari C, Zavattini GC,
Solano L. Gambling disorder and affect regulation:
the role of alexithymia and attachment
style. J Gambl Stud 2016;33(2):649-59.
22. Garofalo C, Velotti P, Zavattini GC. Emotion
dysregulation and hypersexuality: review
and clinical implications. Sex Relation Ther
2016;31(1):3-19.
23. Jeammet P, Corcos M. Aspetti psicopatologici
della tossicomania nell’adolescenza. In:
Ammaniti M. (a cura di). Manuale di Psicopatologia
dell’Adolescenza. Milano: Raffaello
Cortina, 2002.
24. Gratz KL, Roemer L. Multidimensional assessment
of emotion regulation and dysregulation:
Development, factor structure, and initial
validation of the difficulties in emotion regulation
scale. J Psychopathol Behav Assess 2004;
26:41-54.
25. Rehbein F, Baier D, Kleimann M, Moble T.
CSAS. Computerspielabhängigkeitsskala. Ein
Verfahren zur Erfassung der Internet Gaming
Disorder nach DSM-5. Göttingen: Hogrefe,
2015.
26. Krueger RF, Derringer J, Markon KE, Watson
D, Skodol AE. Initial construction of a maladaptive
personality trait model and inventory
for DSM-5. Psychol Med 2012;42(9): 1879-90.
27. Fossati A, Somma A, Borroni S, Markon
KE, Krueger RF. The Personality Inventory for
DSM-5 Brief Form: evidence for reliability and
construct validity in a sample of communitydwelling
Italian adolescents. Assessment 2016;
23(6):683-97.
28. Sighinolfi C, Norcini Pala A, Chiri LR, Marchetta
I, Sica C. Difficulties in emotion regulation
(DERS): traduzione e adattamento italiano.
Psicoterapia Cognitiva Comportamentale
2010;16:141-70.
29. Giromini L, Velotti P, De Campora G, Bonalume
L, Zavattini GC. Cultural adaptation of the
difficulties in emotion regulation scale: reliability
and validity of an Italian version. J Clinical
Psychol 2012;68(9):989-1007.
30. Biolcati R. La vita online degli adolescenti:
tra sperimentazione e rischio. Psicologia clinica
dello sviluppo 2010;14(2):267-97.
31. Mannikko N, Billieux J, Kaariainen M.
Problematic digital gaming behavior and its relation
to the psychological, social and physical
health of Finnish adolescents and young
adults. J Behav Addict 2015;4(4):281-8.
32. Brunborg GS, Mentzoni RA, Froyland LR.
Is video gaming, or video game addiction, associated
with depression, academic achievement,
heavy episodic drinking, or conduct
problems? J Behav Addict 2014;3(1):27-32.
33. Lobel A, Engels RCME, Stone LL, Burk
WJ, Granic I. Video gaming and children’s psychosocial
wellbeing: a longitudinal study. J
Youth Adolesc 2017;46(4):884-97.
34. Hussain Z, Griffiths MD. The attitudes,
feelings, and experiences of online gamers: a
qualitative analysis. Cyberpsychol Behav
2009;12(6):747-53.
35. Chuang YC. Massively multiplayer online
role-playing game-induced seizures: a neglected
health problem in internet addiction. CyberPsychology
and Behavior 2006;9:451-6.
36. Rehbein F, Baier D. Family-, media-, and
school-related risk factors of video game addiction.
A 5-year longitudinal study. J Media Psychol
2013;25:118-28.
37. Wright AGC, Thomas KM, Hopwood CJ,
Markon KE, Pincus AL, Krueger RF. The hierarchical
structure of DSM-5 pathological personality
traits. J Abnorm Psychol
2012;121(4):951-7.
38. Harkness AR, Reynolds SM, Lilienfeld SO.
A Review of Systems for Psychology and Psychiatry:
Adaptive Systems, Personality Psychopatology
Five (PSY-5) and the DSM-5. J
Pers Assess 2014;96(2):121-39.
39. Pollock NC, McCabe GA, Southard AC,
Zeigler-Hill V. Pathological personality traits
and emotion regulation difficulties. Pers Individ
Dif 2016;95:168-77.
40. Lopes PN, Salovey P, Coté S, Beers M.
Emotion regulation abilities and the quality of
social interaction. Emotion 2005;5(1):113-8.
41. Arslan C. Anger, self-esteem, and perceived
social support in adolescence. J Soc Behav
Pers 2009;37(4):555-64.
42. Heaven PCL, Ciarrochi J, Leeson P, Barkus
E. Agreeableness, conscientiousness, and psychoticism:
distinctive influences of three personality
dimensions in adolescence. Br J Psychol
2013;104:481-94.
43. Lopes PN, Salovey P, Straus R. Emotional
intelligence, personality, and the perceived
quality of social relationships. Pers Individ Dif
2002;35:641-58.
44. Young KS. Internet addiction: symptoms,
evaluation and treatment. In VandeCreek L &
Jackson TL (a cura di). Innovations in clinical
practice: a source book. Florida: Sarasota,
1999.
45. Lemmens JS, Valkenburg PM, Peter J. Psychosocial
causes and consequences of pathological
gaming. Comput Human Behav 2011a;
27:144-52.
46. Lemmens JS, Valkenburg PM, Peter J. The
effects of pathological gaming on aggressive
behavior. J Youth Adolesc 2011b; 40:38-47.
47. King DL, Delfabbro PH. Motivational differences
in problem video game play. J Cyber
Ther Rehabil 2009,2(2):139-47.
48. Hoeft F, Watson CL, Kesler SR, Bettinger
KE, Reiss AL. Gender differences in the mesocorticolimbic
system during computer gameplay.
J Psychiatr Res 2008;42(4):253-8.
Corrispondenza: rita.cerutti@uniroma1.it
