Rivista di formazione e aggiornamento professionale del pediatra e del medico di base, fondata nel 1982. In collaborazione con l'Associazione Culturale Pediatri.
Login Abbonamenti Pubblicazioni Carrello Registrazione Perché registrarsi? Contatti

Ricerca

L’uso dei videogiochi

The use of videogames, personality and emotion regulation in a sample of Italian adolescents

Simone Amendola, Valentina Spensieri, Rita Cerutti

Dipartimento di Psicologia Dinamica e Clinica, “Sapienza” Universitŕ di Roma

Marzo 2019 - pagg. 177 -182

Abstract
Background - The use of the internet is a relevant part of daily life and is radically changing social relations. However, the excessive use of the web and, in particular, of online videogames can have negative impact on adolescent psychophysical well-being.
Objectives - The aim of the present study was to analyse the associations between the problematic use of video games, emotion regulation and personality trait domains in a sample of Italian adolescents.
Material and methods - 272 Italian adolescents aged 11-17 years (M = 13.31, SD = 2.33) were involved in this study. Participants completed the Video Game Dependency Scale, the Personality Inventory for DSM-5-Brief Form and the Difficulties in Emotion Regulation Scale.
Results - Findings show how the problematic use of video games and the risk of developing internet gaming disorder - investigated using Video Game Dependency Scale - are associated with the absence of effective strategies of emotion regulation - explored by the Difficulties in Emotion Regulation Scale - as well as to specific personality traits, antagonism and psychoticism - assessed by The Personality Inventory for DSM-5 Brief Form.
Conclusions - These results have been discussed at length in the recent scientific literature considering the role of personality and emotional regulation in the development of Internet Gaming Disorder.
Contenuto riservato

Per leggere l'articolo completo è necessario effettuare il login.

Non sei ancora registrato? Registrati

Bibliografia

1. Sussman CL, Harper JM, Stahl JL, Weigle P. Internet and video game addictions. Child Adolesc Psychiatr Clin N Am 2018;27(2):307-26. 2. Smohai M, Urbán R, Griffiths MD, et al. Online and offline video game use in adolescents: measurement invariance and problem severity. Am J Drug Alcohol Abuse 2017;43 (1):111-6. 3. American Psychiatric Association (APA). Diagnostic and Statistic Manual of Mental Disorders (5th ed.). Washington, DC, 2013. 4. Rehbein F, Kliem S, Baier D, Moble T, Petry NM. Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample. Addiction 2015a; 110:842-51. 5. King DL, Delfabbro PH. Issues for DSM-5: video-gaming disorder? Aust N Z J Psychiatry 2012;47(1):20-2. 6. Griffiths M. Internet addiction: time to be taken seriously? Addict Res 2000;8:413-8. 7. Choo H, Gentile DA, Sim T, Khoo A, Liau AK. Pathological video-gaming among Singaporean youth. Ann Acad Med Singapore 2010; 39:822-9. 8. Gentile DA. Pathological video-game use among youth ages 8 to 18: a national study. Psychological Science 2009;20(5):594-602. 9. Kuss DJ, Griffiths MD. Adolescent online gaming addiction. Educ Health 2012a;30(1): 15-7. 10. Lemmens JS, Valkenburg PM, Gentile DA. The Internet Gaming Disorder Scale. Psychol Assess 2015;27(2):567-82. 11. Lopez-Fernandez O, Honrubia-Serrano ML, Baguley T, Griffiths MD. Pathological video game playing in Spanish and British adolescents: towards the exploration of internet gaming disorder symptomatology. Comput Human Behav 2014;41:304-12. 12. Rehbein F, Kleimann M, Moble T. Prevalence and risk factors of video game dependency in adolescence: results of a German Nationwide Survey. Cyberpsychol Behav Soc Netw 2010;13:269-77. 13. Van Rooij AJ, Kuss DJ, Griffiths MD, Shorter GW, Schoenmakers TM, van de Mheen D. The (co-)occurrence if problematic video gaming, substance use, and psychosocial problems in adolescents. J Behav Addict 2014;3(3):157- 65. 14. Steinberg L. Cognitive and affective development in adolescence. Trends Cogn Sci 2005;9(2):69-74. 15. Kuss DJ, Griffiths MD. Internet gaming addiction: a systematic review of empirical research. Int J Ment Health Addict 2012b; 10:278- 96. 16. Mehroof M, Griffiths MD. Online gaming addiction: the role of sensation seeking, selfcontrol, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychol Behav Soc Netw 2010;13(3):313-6. 17. Walther B, Morgenstern M, Hanewinkel R. Co-occurrence of addictive behaviours: personality factors related to substance use, gambling and computer gaming. Eur Addict Res 2012;18:167-74. 18. Collins E, Freeman J, Chamarro-Premuzic T. Personality traits associated with problematic and non-problematic massively multiplayer online role-playing game use. Pers Individ Dif 2012;52:133-8. 19. Gentile DA, Choo H, Liau A et al. Pathological video game use among youths: a two-year longitudinal study. Pediatrics 2011;127 (2):319- 29. 20. Cerutti R, Spensieri V, Presaghi F, Valastro C, Fontana A, Guidetti V. An exploratory study on internet addiction, somatic symptoms and emotional and behavioral functioning in school-aged adolescents. Clin Neuropsychiatry 2017;14(6):374-83. 21. Di Trani M, Renzi A, Vari C, Zavattini GC, Solano L. Gambling disorder and affect regulation: the role of alexithymia and attachment style. J Gambl Stud 2016;33(2):649-59. 22. Garofalo C, Velotti P, Zavattini GC. Emotion dysregulation and hypersexuality: review and clinical implications. Sex Relation Ther 2016;31(1):3-19. 23. Jeammet P, Corcos M. Aspetti psicopatologici della tossicomania nell’adolescenza. In: Ammaniti M. (a cura di). Manuale di Psicopatologia dell’Adolescenza. Milano: Raffaello Cortina, 2002. 24. Gratz KL, Roemer L. Multidimensional assessment of emotion regulation and dysregulation: Development, factor structure, and initial validation of the difficulties in emotion regulation scale. J Psychopathol Behav Assess 2004; 26:41-54. 25. Rehbein F, Baier D, Kleimann M, Moble T. CSAS. Computerspielabhängigkeitsskala. Ein Verfahren zur Erfassung der Internet Gaming Disorder nach DSM-5. Göttingen: Hogrefe, 2015. 26. Krueger RF, Derringer J, Markon KE, Watson D, Skodol AE. Initial construction of a maladaptive personality trait model and inventory for DSM-5. Psychol Med 2012;42(9): 1879-90. 27. Fossati A, Somma A, Borroni S, Markon KE, Krueger RF. The Personality Inventory for DSM-5 Brief Form: evidence for reliability and construct validity in a sample of communitydwelling Italian adolescents. Assessment 2016; 23(6):683-97. 28. Sighinolfi C, Norcini Pala A, Chiri LR, Marchetta I, Sica C. Difficulties in emotion regulation (DERS): traduzione e adattamento italiano. Psicoterapia Cognitiva Comportamentale 2010;16:141-70. 29. Giromini L, Velotti P, De Campora G, Bonalume L, Zavattini GC. Cultural adaptation of the difficulties in emotion regulation scale: reliability and validity of an Italian version. J Clinical Psychol 2012;68(9):989-1007. 30. Biolcati R. La vita online degli adolescenti: tra sperimentazione e rischio. Psicologia clinica dello sviluppo 2010;14(2):267-97. 31. Mannikko N, Billieux J, Kaariainen M. Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults. J Behav Addict 2015;4(4):281-8. 32. Brunborg GS, Mentzoni RA, Froyland LR. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? J Behav Addict 2014;3(1):27-32. 33. Lobel A, Engels RCME, Stone LL, Burk WJ, Granic I. Video gaming and children’s psychosocial wellbeing: a longitudinal study. J Youth Adolesc 2017;46(4):884-97. 34. Hussain Z, Griffiths MD. The attitudes, feelings, and experiences of online gamers: a qualitative analysis. Cyberpsychol Behav 2009;12(6):747-53. 35. Chuang YC. Massively multiplayer online role-playing game-induced seizures: a neglected health problem in internet addiction. CyberPsychology and Behavior 2006;9:451-6. 36. Rehbein F, Baier D. Family-, media-, and school-related risk factors of video game addiction. A 5-year longitudinal study. J Media Psychol 2013;25:118-28. 37. Wright AGC, Thomas KM, Hopwood CJ, Markon KE, Pincus AL, Krueger RF. The hierarchical structure of DSM-5 pathological personality traits. J Abnorm Psychol 2012;121(4):951-7. 38. Harkness AR, Reynolds SM, Lilienfeld SO. A Review of Systems for Psychology and Psychiatry: Adaptive Systems, Personality Psychopatology Five (PSY-5) and the DSM-5. J Pers Assess 2014;96(2):121-39. 39. Pollock NC, McCabe GA, Southard AC, Zeigler-Hill V. Pathological personality traits and emotion regulation difficulties. Pers Individ Dif 2016;95:168-77. 40. Lopes PN, Salovey P, Coté S, Beers M. Emotion regulation abilities and the quality of social interaction. Emotion 2005;5(1):113-8. 41. Arslan C. Anger, self-esteem, and perceived social support in adolescence. J Soc Behav Pers 2009;37(4):555-64. 42. Heaven PCL, Ciarrochi J, Leeson P, Barkus E. Agreeableness, conscientiousness, and psychoticism: distinctive influences of three personality dimensions in adolescence. Br J Psychol 2013;104:481-94. 43. Lopes PN, Salovey P, Straus R. Emotional intelligence, personality, and the perceived quality of social relationships. Pers Individ Dif 2002;35:641-58. 44. Young KS. Internet addiction: symptoms, evaluation and treatment. In VandeCreek L & Jackson TL (a cura di). Innovations in clinical practice: a source book. Florida: Sarasota, 1999. 45. Lemmens JS, Valkenburg PM, Peter J. Psychosocial causes and consequences of pathological gaming. Comput Human Behav 2011a; 27:144-52. 46. Lemmens JS, Valkenburg PM, Peter J. The effects of pathological gaming on aggressive behavior. J Youth Adolesc 2011b; 40:38-47. 47. King DL, Delfabbro PH. Motivational differences in problem video game play. J Cyber Ther Rehabil 2009,2(2):139-47. 48. Hoeft F, Watson CL, Kesler SR, Bettinger KE, Reiss AL. Gender differences in the mesocorticolimbic system during computer gameplay. J Psychiatr Res 2008;42(4):253-8.

Corrispondenza: rita.cerutti@uniroma1.it